It’s been a really interesting time working with Scott. The opportunity presented itself and… We’ve been working with Scott for a while now, with the unannounced project that has leaked a little bit in the media, from Interceptor. RPS: How long have you been working to get the 3D Realms name? It probably wouldn’t exist the way it does today without 3D Realms. They basically co-created the first-person shooter industry, which is the highest-grossing game genre today. They created a lot of brands, a lot of franchises and IP and technology. What we’re looking at is the value of the company from the birth of the company in the late ‘80s to the closure of the company some years ago. The legacy status that 3D Realms has can’t be destroyed by one game that they were unable to finish. I don’t know how you feel about that, Frederik, but I’m pretty sure we’re on the same page. For us, they gained a lot of respect from us. To me, 3D Realms, obviously they never delivered the last game as they should have, but they’re still some of the founding fathers of the modern computer game industry as we see it. That’s always been strongly focused around games. My past 11 years, I’ve been working on building a big online retailer here in northern Europe, in Scandinavia. At least for me, not only do I see this as a business opportunity, it’s also a dream of mine come true. Most people do see a lot of value in the 3D Realms name. RPS: Do you really think that people still like or trust the 3D Realms name, especially in light of all the Duke Nukem Forever stuff? All the crazy ups and downs over the years? We don’t just want to bring back old titles. All I can say is, we’re working on a combination of the back catalog, where it’s possible to work with it, and a strong focus on new IP as well. That’s why we’re not just yet publishing what sort of titles you can expect from us and what we’re working on. We’re in the middle of planning our strategy for the next five years on where we want to see 3D Realms. As you maybe know, several have been sold and sub-licensed and stuff like that. Obviously we’ll be getting some IP as well. They’ve had some rough years, but we still think this brand is valuable to us. The 3D Realms name is still legendary in our hobby. But obviously the brand itself is one of the things we associate quite a lot of value with. Nielsen: What we’ve said to other people as well is that we’re not disclosing that just yet. RPS: What does purchasing 3D Realms even get you in this day and age? Which games, which properties? Why go through with this? Will there be Blood? Can there be Blood? All that and more below from CEO Frederik Schreiber and new 3DR head Mike Nielsen below. What does all of this madness mean for Interceptor's future, though? Is owning 3D Realms even a good thing these days, what with the stinking stain of Duke Nukem Forever still fresh on its name? And what happens to series like Shadow Warrior, which have been lent out (to great results) to other developers?Īlso, Blood. But while the Borderlands creator is flinging around 87 bazillion pieces of supposed evidence to the contrary, Interceptor believes it's in the clear - especially in light of the fact that it now owns original Duke Nukem creator 3D Realms. First the Rise of the Triad necromancer stealthily didn't quite reveal a new Duke Nukem game, and then Gearbox *did* entirely sue them for it. It hasn't exactly been "business as usual" for Interceptor lately.
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